General Update Log No. 1

As you might have read by now if you’ve seen my tweets, I thought I’d try resurrecting the blog and giving it a bit more of a purpose. Giving a general bi-weekly recap of what I’ve been up to seems like a worthwhile thing to do, as while I do use Twitter for journaling to some extent, the tweets end up all scattered and fragmented, whereas a blog post is going to be a lot more organized for that sort of thing.

So with that said, I hope 2021 is turning out to be a better year for you than the trainwreck that was 2020. Personally, I wish I could have gotten more done than a few small updates to COL, especially since a bigger update is still in the works. Hell, 2020 was supposed to be the year where I would finish and release the second Mukai game, but with my mental health in decline, I ended up not getting anything done on that front at all.

I did, however, divert my focus to creating a new music album, which is going to be my first talking point:

You may remember from my previous blog post how I wanted to get it done by the end of 2020. Obviously that didn’t happen, but assuming no further curveballs are thrown my way, I may be able to finish and release it by the end of this month. It will have 10 tracks and I plan to sell it on Bandcamp for €10.00. As with all Bandcamp albums, though, you can of course pay more than that if you want. Buyers will also receive a digital booklet in PDF format, containing song comments in both English and Japanese.

Current completion rate of the album is just a little under 70%. I found a work schedule that works for me, though, so I should be able to get the remaining tracks composed within the next two weeks. After that it’s just mixing, getting the mixes evaluated by my audio consultant, and drawing the album cover. Expect a reveal of the album name and track list within the next few weeks. Hopefully I can also do a premiere of the entire album on YouTube.

That’s the big thing, anyway. Other plans for the near future are as follows:

  1. A complete overhaul of the TGA website. I’m not too happy with the current visual design, especially the overreliance on images with text, but the HTML and PHP (yes, PHP) are a hot mess in parts, too, and may warrant a rewrite. First I have to figure out what direction to take the design in, though, and my current biggest conundrum is whether I want to keep the vertical navigation or replace it with a horizontal one. I also want to try again with a mobile version if I can manage, but that’s relatively low-priority.

  2. I might polish up and release some of the small games and clones I wrote years ago to wrap my head around coding, just to have something to show in this absolute content drought.

  3. After I’ve released the aforementioned album, I may start taking song commissions. Do keep in mind, however, that if you’re looking for Touhou-style music, I may not be able to capture the style as convincingly as many other composers in the scene.

  4. Obviously I also want to bring out the (hopefully) final major update to COL, which I’ll probably be dubbing v1.20a. It probably won’t add any new features on top of the v1.1x family of updates, but I do plan on refactoring the code as well as overhauling the dialogue, ending and replay systems. Once that’s all squared away, I can finally start working on Mukai 2 for real.

  5. A second album later down the line. I already have a concept for it.

That should just about cover everything. I apologize from the bottom of my heart for practically disappearing for months on end and providing nothing noteworthy. Suppose it’s been a tough year for all of us…

At any rate, thank you for your continued support, and I hope you look forward to what I’ve got cooking!

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