New year’s bad news

A happy new year to all of you! I hope you all slid into 2018 healthy and well. I know I could have had a smoother new year’s night. Completely failed to pace my drinking, and I’m still feeling the effects a little bit (very mild dizziness).

Anyway, this isn’t about my drinking habits. You may have noticed that chain of lucidity has yet to be released, even though I announced way back in May that I’d have it done by the end of the year. Truth be told, it is as good as done already. All stages and bosses are there, I have very little left to actually code, but there’s one thing that’s been a much bigger snag than I’d expected it to be, and that’s the final boss theme. I still don’t have anything for it, and aside from the remaining Japanese translations, some more difficulty balancing and redoing a certain boss attack, it’s just about the only thing holding me back from releasing the game.

As agonizing as it is that I haven’t been able to keep my deadline, I’m going to have to delay the game’s release date to an indefinite point. I don’t know when I’ll be done, and I don’t want to give people false hopes by setting a new deadline and then not reaching that. We’ve already made that mistake with MajiKana.

Thank you for your continued patience with my slipping work ethic.

 

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