An update on MajiKana, and a new game announcement

As of yesterday, Ruko has finally obtained the final parts necessary to build herself a new PC, meaning that, after around half a year of nothing, development on MajiKana is finally set to resume!

Having lost this much time on game development, there’s obviously no way we’d be able to finish the game by the end of the year, seeing as MajiKana is only about 30% done at this point. It’s a depressing number, considering the game started development almost two years ago, but with any luck, we ought to improve our productivity by putting aside at least a few hours a week for game development. Given our lack of overall progress, it’s still hard to say exactly when we’ll be done, however, so the release date will still be TBA.

That said, the first thing we’re gonna work on is another graphical overhaul. Next time you’ll get to see footage of MajiKana, expect much prettier backgrounds than ever before.

Speaking of game development, I, Popfan, want to formally announce another game that I’ve been working on by myself since February.

screenshot(early development screenshot, not representative of the final product)

“Mukai Genmaden ~ chain of lucidity” is going to be the first game of the Mukai Project, a series of bullet hell shoot ’em ups inspired particularly by Touhou and Len’en. The game is still in fairly early development, but with any luck, I ought to be able to finish it in mid-to-late 2017. Like with MajiKana, this is a game I’m making in my spare time.

The game will be fairly small-scale, having only one playable character with two shot types, five stages, and no extra stage, and it will most likely only be released for Windows PCs. At least, there are no plans for things like Mac or Linux releases. As for the current state of progress, the core engine is pretty much done, so it’s just a matter of creating all the necessary assets (graphics, music, sound effects), as well as designing the stages and boss fights. If I had to give the overall progress a percentage, I’d say it’s somewhere around 40-50%.

I hope you’ll look forward to my game as much as you’ll look forward to MajiKana.

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